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Travel Pace While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of time; if riding horses or other mounts, the group can move twice that distance for 1 hour, after which the mounts need a Short or Long Rest before they can move at that increased pace again (see Mounts & Vehicles for a selection of mounts for sale). Distance Traveled Per…
| Pace | Minute | Hour | Day |
|---|---|---|---|
| Fast | 400 ft. | 4 miles | 30 miles |
| Normal | 300 ft. | 3 miles | 24 miles |
| Slow | 200 ft. | 2 miles | 18 miles |
Each travel pace has a game effect, as defined below.
Fast. Traveling at a Fast pace imposes Disadvantage on a traveler’s Wisdom (Perception or Survival) and Dexterity (Stealth) checks.
Normal. Traveling at a Normal pace imposes Disadvantage on Dexterity (Stealth) checks.
Slow. Traveling at a Slow pace grants Advantage on Wisdom (Perception or Survival) checks.
