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strength [2026/09/02 16:33] – [Breaking Doors] adminstrength [2026/09/02 16:38] (current) – [Strength Checks] admin
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   * You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.   * You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
  
-Other Strength Checks. The GM might also call for a Strength check when you try to accomplish tasks like the following:+**Other Strength Checks.** The GM might also call for a Strength check when you try to accomplish tasks like the following:
   * Force open a stuck, locked, or barred door   * Force open a stuck, locked, or barred door
   * Break free of bonds   * Break free of bonds
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 When stymied by a locked door, iron gate, or even a blank stone wall, adventurers often resort to the most straightforward solution: breaking down the obstacle.  When stymied by a locked door, iron gate, or even a blank stone wall, adventurers often resort to the most straightforward solution: breaking down the obstacle. 
  
-When time is of the essence, a character can make a Strength check to bash open a door, lift a portcullis, or otherwise force their way past a physical obstacle. When a single shoulder bash or a kick can’t open a door, but delay is impossible, a character might try to destroy the door with an axe, hammer, or similar weapon. Most doors in the dungeon are designed to withstand such punishment. They’re an inch or more thick and typically have 27 (5d10) hit points or more. The DC to bash down a door, or the AC to damage it, are as follows: +When time is of the essence, a character can make a Strength check to bash open a door, lift a portcullis, or otherwise force their way past a physical obstacle. When a single shoulder bash or a kick can’t open a door, but delay is impossible, a character might try to destroy the door with an axe, hammer, or similar weapon. Most doors in the dungeon are designed to withstand such punishment. They’re an inch or more thick and typically have 27 (5d10) hit points or more. The DC to bash down a door, or the AC to damage it, are as follows:\\  
-**Table: Door Toughness**+==== Table: Door Toughness ==== 
 ^ Door Type      ^ Bash DC       ^ AC          ^ ^ Door Type      ^ Bash DC       ^ AC          ^
 | Wooden    | 15     | 15        | | Wooden    | 15     | 15        |
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 Given enough time, characters can dismantle most doors—unless even rolling a 20 on a Strength check can’t bash it open and even a critical hit can’t overcome its damage threshold.\\  Given enough time, characters can dismantle most doors—unless even rolling a 20 on a Strength check can’t bash it open and even a critical hit can’t overcome its damage threshold.\\ 
-//Source:// Level Up Dungeon Delver’s Guide + 
-**Tunneling** +===== Tunneling ===== 
 + 
 In dire circumstances, characters might try to dig a tunnel or break through a wall.  In dire circumstances, characters might try to dig a tunnel or break through a wall. 
  
strength.1788366813.txt.gz · Last modified: by admin

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