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strength [2026/09/02 16:32] – [Variant: Encumbrance] adminstrength [2026/09/02 16:38] (current) – [Strength Checks] admin
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   * You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.   * You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
  
-Other Strength Checks. The GM might also call for a Strength check when you try to accomplish tasks like the following:+**Other Strength Checks.** The GM might also call for a Strength check when you try to accomplish tasks like the following:
   * Force open a stuck, locked, or barred door   * Force open a stuck, locked, or barred door
   * Break free of bonds   * Break free of bonds
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 When stymied by a locked door, iron gate, or even a blank stone wall, adventurers often resort to the most straightforward solution: breaking down the obstacle.  When stymied by a locked door, iron gate, or even a blank stone wall, adventurers often resort to the most straightforward solution: breaking down the obstacle. 
  
-When time is of the essence, a character can make a Strength check to bash open a door, lift a portcullis, or otherwise force their way past a physical obstacle. When a single shoulder bash or a kick can’t open a door, but delay is impossible, a character might try to destroy the door with an axe, hammer, or similar weapon. Most doors in the dungeon are designed to withstand such punishment. They’re an inch or more thick and typically have 27 (5d10) hit points or more. The DC to bash down a door, or the AC to damage it, are as follows: +When time is of the essence, a character can make a Strength check to bash open a door, lift a portcullis, or otherwise force their way past a physical obstacle. When a single shoulder bash or a kick can’t open a door, but delay is impossible, a character might try to destroy the door with an axe, hammer, or similar weapon. Most doors in the dungeon are designed to withstand such punishment. They’re an inch or more thick and typically have 27 (5d10) hit points or more. The DC to bash down a door, or the AC to damage it, are as follows:\\  
-**Table: Door Toughness**+==== Table: Door Toughness ==== 
 ^ Door Type      ^ Bash DC       ^ AC          ^ ^ Door Type      ^ Bash DC       ^ AC          ^
 | Wooden    | 15     | 15        | | Wooden    | 15     | 15        |
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 Some dungeon doors are especially thick, protected by magical wards, or reinforced with iron bars. These fortified doors have damage thresholds equal to their AC values. Thus, an attack that would deal less than 15 damage has no effect on a fortified wooden door. The DC to force open a fortified door is increased by 4 (so a fortified adamantine door can be bashed open with a Strength check of 27). Some dungeon doors are especially thick, protected by magical wards, or reinforced with iron bars. These fortified doors have damage thresholds equal to their AC values. Thus, an attack that would deal less than 15 damage has no effect on a fortified wooden door. The DC to force open a fortified door is increased by 4 (so a fortified adamantine door can be bashed open with a Strength check of 27).
  
-Given enough time, characters can dismantle most doors—unless even rolling a 20 on a Strength check can’t bash it open and even a critical hit can’t overcome its damage threshold. +Given enough time, characters can dismantle most doors—unless even rolling a 20 on a Strength check can’t bash it open and even a critical hit can’t overcome its damage threshold.\\  
-//Source:// Level Up Dungeon Delver’s Guide + 
-**Tunneling** +===== Tunneling ===== 
 + 
 In dire circumstances, characters might try to dig a tunnel or break through a wall.  In dire circumstances, characters might try to dig a tunnel or break through a wall. 
  
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 Soft stone, like the limestone walls of many caverns, can be excavated at one-quarter the speed of earth and doesn’t require shoring up.  Soft stone, like the limestone walls of many caverns, can be excavated at one-quarter the speed of earth and doesn’t require shoring up. 
  
-A wall made of hard stone, like granite, simply can’t be broken in a short time frame without specialized equipment, immense strength, or magical assistance.+A wall made of hard stone, like granite, simply can’t be broken in a short time frame without specialized equipment, immense strength, or magical assistance.\\ 
 //Source:// Level Up Dungeon Delver’s Guide //Source:// Level Up Dungeon Delver’s Guide
  
strength.1788366745.txt.gz · Last modified: by admin · Currently locked by: 216.73.216.146

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